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<p>Struttura contenente i dati del giocatore.  
 <a href="structPLAYER__t.html#details">Continua...</a></p>

<p><code>#include &lt;<a class="el" href="data__struct_8h_source.html">data_struct.h</a>&gt;</code></p>
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Attributi pubblici</h2></td></tr>
<tr class="memitem:afb6bd811c5d4e65c62cb6435b7df42e8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#afb6bd811c5d4e65c62cb6435b7df42e8">dir</a></td></tr>
<tr class="memdesc:afb6bd811c5d4e65c62cb6435b7df42e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stato attuale della direzione di pacman.  <a href="#afb6bd811c5d4e65c62cb6435b7df42e8">Continua...</a><br/></td></tr>
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<tr class="memitem:ab008f2009f1a813ef0d34f05e336b92a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#ab008f2009f1a813ef0d34f05e336b92a">precdir</a></td></tr>
<tr class="memdesc:ab008f2009f1a813ef0d34f05e336b92a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stato della precedente direzione di pacman.  <a href="#ab008f2009f1a813ef0d34f05e336b92a">Continua...</a><br/></td></tr>
<tr class="separator:ab008f2009f1a813ef0d34f05e336b92a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0d443b516a2d514a2680f5682e2aa59"><td class="memItemLeft" align="right" valign="top"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#ac0d443b516a2d514a2680f5682e2aa59">succdir</a></td></tr>
<tr class="memdesc:ac0d443b516a2d514a2680f5682e2aa59"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stato della sucessiva direzione di pacman.  <a href="#ac0d443b516a2d514a2680f5682e2aa59">Continua...</a><br/></td></tr>
<tr class="separator:ac0d443b516a2d514a2680f5682e2aa59"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8be89f53b4e130501b728955315bcc2b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#a8be89f53b4e130501b728955315bcc2b">movespeed</a></td></tr>
<tr class="memdesc:a8be89f53b4e130501b728955315bcc2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Velocità del pacman.  <a href="#a8be89f53b4e130501b728955315bcc2b">Continua...</a><br/></td></tr>
<tr class="separator:a8be89f53b4e130501b728955315bcc2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aade4415d08e695ee02427da46073bb2b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#aade4415d08e695ee02427da46073bb2b">sourcex</a></td></tr>
<tr class="memdesc:aade4415d08e695ee02427da46073bb2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinata x per regione dello sheet di pacman.  <a href="#aade4415d08e695ee02427da46073bb2b">Continua...</a><br/></td></tr>
<tr class="separator:aade4415d08e695ee02427da46073bb2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4b8fca3349d778b421c46b5b98b165fe"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#a4b8fca3349d778b421c46b5b98b165fe">sourcey</a></td></tr>
<tr class="memdesc:a4b8fca3349d778b421c46b5b98b165fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinata y per regione dello sheet di pacman.  <a href="#a4b8fca3349d778b421c46b5b98b165fe">Continua...</a><br/></td></tr>
<tr class="separator:a4b8fca3349d778b421c46b5b98b165fe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6bfc54bd6064533300002983d91b824"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#aa6bfc54bd6064533300002983d91b824">x</a></td></tr>
<tr class="memdesc:aa6bfc54bd6064533300002983d91b824"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinata x schermo.  <a href="#aa6bfc54bd6064533300002983d91b824">Continua...</a><br/></td></tr>
<tr class="separator:aa6bfc54bd6064533300002983d91b824"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab81f7ae3799b19f183ae25e433f6637e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#ab81f7ae3799b19f183ae25e433f6637e">y</a></td></tr>
<tr class="memdesc:ab81f7ae3799b19f183ae25e433f6637e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinata y schermo.  <a href="#ab81f7ae3799b19f183ae25e433f6637e">Continua...</a><br/></td></tr>
<tr class="separator:ab81f7ae3799b19f183ae25e433f6637e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15e538b419151663a5a74f229c6f73b1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#a15e538b419151663a5a74f229c6f73b1">vita</a></td></tr>
<tr class="memdesc:a15e538b419151663a5a74f229c6f73b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vite di pacman che possono essere minimo 0 massimo 3.  <a href="#a15e538b419151663a5a74f229c6f73b1">Continua...</a><br/></td></tr>
<tr class="separator:a15e538b419151663a5a74f229c6f73b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e67b1e986244dc4437d6e3729669f49"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#a7e67b1e986244dc4437d6e3729669f49">punteggio</a></td></tr>
<tr class="memdesc:a7e67b1e986244dc4437d6e3729669f49"><td class="mdescLeft">&#160;</td><td class="mdescRight">punteggio attuale  <a href="#a7e67b1e986244dc4437d6e3729669f49">Continua...</a><br/></td></tr>
<tr class="separator:a7e67b1e986244dc4437d6e3729669f49"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1fd6b8273c0204380ae76c40c2b1f922"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#a1fd6b8273c0204380ae76c40c2b1f922">mangiato</a></td></tr>
<tr class="memdesc:a1fd6b8273c0204380ae76c40c2b1f922"><td class="mdescLeft">&#160;</td><td class="mdescRight">se vera pacman è mangiato dai fantasmi  <a href="#a1fd6b8273c0204380ae76c40c2b1f922">Continua...</a><br/></td></tr>
<tr class="separator:a1fd6b8273c0204380ae76c40c2b1f922"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa19de2169570b92a594342181ef3f679"><td class="memItemLeft" align="right" valign="top">ALLEGRO_BITMAP *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html#aa19de2169570b92a594342181ef3f679">img</a></td></tr>
<tr class="memdesc:aa19de2169570b92a594342181ef3f679"><td class="mdescLeft">&#160;</td><td class="mdescRight">L'immagine associata a Pacman.  <a href="#aa19de2169570b92a594342181ef3f679">Continua...</a><br/></td></tr>
<tr class="separator:aa19de2169570b92a594342181ef3f679"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Descrizione dettagliata</h2>
<div class="textblock"><p>Struttura contenente i dati del giocatore. </p>
</div><h2 class="groupheader">Documentazione dei membri dato</h2>
<a class="anchor" id="afb6bd811c5d4e65c62cb6435b7df42e8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a> PLAYER_t::dir</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Stato attuale della direzione di pacman. </p>

</div>
</div>
<a class="anchor" id="aa19de2169570b92a594342181ef3f679"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">ALLEGRO_BITMAP* PLAYER_t::img</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>L'immagine associata a Pacman. </p>

</div>
</div>
<a class="anchor" id="a1fd6b8273c0204380ae76c40c2b1f922"></a>
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">bool PLAYER_t::mangiato</td>
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</div><div class="memdoc">

<p>se vera pacman è mangiato dai fantasmi </p>

</div>
</div>
<a class="anchor" id="a8be89f53b4e130501b728955315bcc2b"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float PLAYER_t::movespeed</td>
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</div><div class="memdoc">

<p>Velocità del pacman. </p>

</div>
</div>
<a class="anchor" id="ab008f2009f1a813ef0d34f05e336b92a"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a> PLAYER_t::precdir</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Stato della precedente direzione di pacman. </p>

</div>
</div>
<a class="anchor" id="a7e67b1e986244dc4437d6e3729669f49"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">int PLAYER_t::punteggio</td>
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      </table>
</div><div class="memdoc">

<p>punteggio attuale </p>

</div>
</div>
<a class="anchor" id="aade4415d08e695ee02427da46073bb2b"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int PLAYER_t::sourcex</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Coordinata x per regione dello sheet di pacman. </p>

</div>
</div>
<a class="anchor" id="a4b8fca3349d778b421c46b5b98b165fe"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int PLAYER_t::sourcey</td>
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</div><div class="memdoc">

<p>Coordinata y per regione dello sheet di pacman. </p>

</div>
</div>
<a class="anchor" id="ac0d443b516a2d514a2680f5682e2aa59"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a> PLAYER_t::succdir</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Stato della sucessiva direzione di pacman. </p>

</div>
</div>
<a class="anchor" id="a15e538b419151663a5a74f229c6f73b1"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int PLAYER_t::vita</td>
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      </table>
</div><div class="memdoc">

<p>Vite di pacman che possono essere minimo 0 massimo 3. </p>

</div>
</div>
<a class="anchor" id="aa6bfc54bd6064533300002983d91b824"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float PLAYER_t::x</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Coordinata x schermo. </p>

</div>
</div>
<a class="anchor" id="ab81f7ae3799b19f183ae25e433f6637e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float PLAYER_t::y</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Coordinata y schermo. </p>

</div>
</div>
<hr/>La documentazione per questa struct è stata generata a partire dal seguente file:<ul>
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